Paeonia Drive
Press 1 God's Eye View
Press 2 Bird's Eye View
Press 3 Groundless View
Press 4 Orbit
Press 5 Stop Orbit
Info
Info
Paeonia Drive
Trilateration: The Point, The Screen, The Garden
Global Positioning System, or GPS, uses trilateration as a measuring mechanism
to locate
one’s position on earth.
Trilateration connects a device to three satellites, each satellite creates a sphere of
reference, and
the point where
those spheres overlap reveals a point of location. Originally developed for space exploration,
then
expanded through
military use, now GPS is part of everyday life, embedded in smartphones, watches, navigation
devices,
cameras, and all
the devices we use to orient ourselves. The process of trilateration allows orientation within
overlapping spheres. Like
GPS we use trilateration to locate Paeonia Drive within three spheres of conceptual references,
whose
point of overlap
reveals the core of Paeonia Drive’s research.
The Point
On entering the Paeonia Drive website the visitor becomes a disembodied cursor, that can scrub,
zoom,
and navigate its
way through the online world, moving in, around, and even through the suspended objects and
figures.
Like a first person
P.O.V game, the visitor leaves behind their body and becomes solely their own point of view. In
this
world of Paeonia
Drive, you exist not as a body that senses, but as a point that sees, a point of view. In this
way, the
virtual world
doesn’t become disembodied, but rather embodies another way of being—of being a point of view. A
point
of view is
inherently personal, social, and political. A point of view gives a position, and a position
gives a
perspective. One’s
perspective informs and creates their perception of the world, and their place in it. We are all
our own
form of GPS.
Inside Paeonia Drive, you do not navigate with your body in a space grounded with gravity, but
rather by
taking a
position in a 360 degree virtual space, unbound and ungrounded. From here it is easy to
experiment. Zoom
out to a God’s
eye view, or zoom in to where everything towers over you. Come in close, perhaps close enough to
actually be inside of
the figures. Looking down over everything implies power, control, surveillance. Looking up
encourages
dreaming and
imagination. Seeing through something implies cutting through artifice to the truth, for better
or
worse. To perceive is
also to project. God’s eye view, Bird’s eye view, the overview effect. But in today’s
contemporary
reality we are
encountering new ways of seeing: machine vision, drone warfare, facial recognition, automated
surveillance, satellite
imaging. Increasingly, machines produce images for machines, beyond human perception. We have
new tools
of vision. The
question is, what will we build with them, and who is controlling them? With these tools, what
will be
brought into
view, and for who?
The Screen
Like so much of our existence these days, the virtual world of Paeonia Drive exists and plays
out behind
and beyond the
surface of a screen. The screen becomes at once a portal to a shared world, a physical barrier
between
each other, a
stage on which the digital can perform, and an interface between machine code and human readable
output.
The virtual
world of Paeonia Drive exists in 360 degrees, it has an x, y, and z axis. However, this 3
dimensional
world is
accessible only through the flat surface of the screen. Here the screen acts like a window,
through
which we can see a
world suspended in space on the other side, the world of Paeonia Drive. If you reached out to
touch this
suspended
world, your hand would crash and jar against the physical barrier of the screen. That which lies
beyond
the screen is
literally ungraspable. The materiality of the screen is a tether to the physical world, a
reminder that
everything we
encounter in the space of the internet has its material roots, its hardware and infrastructure,
its own
architecture in
the form of data farms and human exclusion zones. We look through the screen, but we cannot
reach
through it to the
other side. Perhaps the light might fall across the screen in such a way that the user catches a
glimpse
of their own
reflection. Here the screen becomes a mirror, and you realise your own image floating on the
surface of
the world inside
it. The screen allows proximity to images, but distance from liveness. Inside the virtual world
of
Paeonia Drive, the
proximity to the image of the figures can increase - the user can zoom in so close that they end
up on
the inside
surface of the figures. In this proximity, in this digital intimacy, a rupture between the
inside and
the outside is
produced.
The Garden
Gardens have always been constructed and created with points of view and perspectives in mind.
For
example, traditional
Chinese gardens are made to be viewed from within, to simulate being in nature, whereas
traditional
Japanese gardens are
made to be viewed from the house looking out through the garden, acting as an interface between
the
domestic and natural
worlds. In contrast, French Baroque gardens are constructed around a centralised axis of
symmetry across
flattened
planes, in order to draw perspective outwards towards the horizon, giving the impression of the
property
seeming
infinitely large in order to demonstrate wealth, power, and territory. Gardens have their own
infrastructures—walls,
hedges, pathways, stepping stones—which direct and funnel the bodies that encounter them.
Movement
becomes inscribed and
landscaped. These infrastructures also describe a central function of the garden - to enclose
outside
space, to mark
boundaries, to create territories. Gardens have always been linked to human desire—for aesthetic
beauty,
for food and
medicinal consumables, for the desire for refuge and contemplation, or the desire for status and
control. Perhaps one of
the most entangled notions of desire and the garden is in the conception of The Garden of Eden
from the
Book of Genesis.
As Eve’s desire for knowledge plays out within the garden to punishable ends, she and Adam get
banished
from the Garden
of Eden forever. Here the notion of the garden is interlinked with themes of territory, control,
and
power. In Paeonia
Drive, “the garden” is a metaphor for the organisation and control of nature, bodies, and power,
explored through forces
of colonialism, automation, and surveillance. Paeonia Drive utilises these historical,
infrastructural,
and symbolic
aspects of “the garden” as research nodes to explore contemporary technocultural anxieties,
image
production, and the
limits of nature.
Source
Fig1. https://gisgeography.com/trilateration-triangulation-gps/
Fig2.
https://www.neoseeker.com/news/22729-mirrors-edge-paired-with-oculus-rift-virtual-reality-footage-could-make-you-puke-but-still-amazing-to-see/
Fig3. Paeonia Drive work in progress live performance in ADAM, 2019
Fig4. https://girlschannel.net/topics/152741/
Gardens of Versailles - https://youtu.be/mjRPG7sRHQw
Gardening Australia - https://youtu.be/TQTJegX-T7E
Meteor sighting in Melbourne - https://youtu.be/iFtC7MYm4-U
Singapore robot dog - https://youtu.be/cyAECO6cdlk
Satellite Footage of Australian Bushfires - https://youtu.be/__ZYsyhb11g
Spooky Red Sun over Sydney - https://youtu.be/PjpkAuYouWg
Signalized roundabout in Dubai - https://youtu.be/_uByubaEZyU
Facial Recognition System in car - https://youtu.be/SkIOsKSvQKo